Walrein
Black/White

It shatters ice with its big tusks. Its thick blubber repels not only the cold, but also enemy attacks.

Black 2/White 2

Not only does its thick blubber keep it warm, it also protects it from attacks. It shatters ice with its prized tusks.

Evolution Chain

spheal
Spheal
Level 32
sealeo
Sealeo
Level 44
walrein
Walrein

Pokédex & Training Data

Classification Ice Break Pokémon
Height 1.4 m (4'07")
Weight 150.6 kg (332.0 lbs)
Abilities
EV Yield +3 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Hoenn (R/S/E) #175
Unova (B2/W2) #245
Hoenn (OR/AS) #184
Hisui #145
National #365
Crown Tundra #161

Game Locations

Undella Bay Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
7 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
31 Hail
— — 10 Changes the weather to a hailstorm for five turns.
32 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
39 Rest
— — 5 User sleeps for two turns, completely healing itself.
39 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
44 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
52 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
65 Sheer Cold
— 30% 5 Causes a one-hit KO.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
7 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
31 Hail
— — 10 Changes the weather to a hailstorm for five turns.
32 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
39 Rest
— — 5 User sleeps for two turns, completely healing itself.
39 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
44 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
52 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
65 Sheer Cold
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
— — 5 Prevents the target from leaving battle.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.

Base Stats

Hp 110
Attack 80
Defense 90
Sp. Atk 95
Sp. Def 90
Speed 65
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x