Walrein
Diamond/PearlPlatinum

It shatters ice with its big tusks. Its thick blubber repels not only the cold, but also enemy attacks.

Heartgold/Soulsilver

It shatters drift ice with its strong tusks. Its thick layer of blubber repels enemy attacks.

Evolution Chain

spheal
Spheal
Level 32
sealeo
Sealeo
Level 44
walrein
Walrein

Pokédex & Training Data

Classification Ice Break Pokémon
Height 1.4 m (4'07")
Weight 150.6 kg (332.0 lbs)
Abilities
EV Yield +3 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Hoenn (R/S/E) #175
Unova (B2/W2) #245
Hoenn (OR/AS) #184
Hisui #145
National #365
Crown Tundra #161

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
7 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
31 Hail
— — 10 Changes the weather to a hailstorm for five turns.
32 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
39 Rest
— — 5 User sleeps for two turns, completely healing itself.
39 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
44 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
52 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
65 Sheer Cold
— 30% 5 Causes a one-hit KO.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
7 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
31 Hail
— — 10 Changes the weather to a hailstorm for five turns.
32 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
39 Rest
— — 5 User sleeps for two turns, completely healing itself.
39 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
44 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
52 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
65 Sheer Cold
— 30% 5 Causes a one-hit KO.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
7 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
31 Hail
— — 10 Changes the weather to a hailstorm for five turns.
32 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
39 Rest
— — 5 User sleeps for two turns, completely healing itself.
39 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
44 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
52 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
65 Sheer Cold
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
— — 5 Prevents the target from leaving battle.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.

Base Stats

Hp 110
Attack 80
Defense 90
Sp. Atk 95
Sp. Def 90
Speed 65
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x