
Sword
Walrein form herds of 20 to 30 individuals. When a threat appears, the herd’s leader will protect the group with its life.
Legends Arceus
Its thick tusks are strong enough to shatter drift ice. They have been known to break, but they will grow back by the next year. The Hisui region is well known for these broken tusks.
Pokédex Data
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
1 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
1 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
1 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
12 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
16 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
20 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
24 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
28 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
35 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
40 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
48 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
56 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
64 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
72 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
1 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
1 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
1 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
12 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
16 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
20 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
24 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
28 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
35 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
40 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
48 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
56 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
64 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
72 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
6 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
11 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
18 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
25 | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
43 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM51 Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM64 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM67 Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM98 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
TR00 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TR32 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TR79 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TR98 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
TR99 Body Press | 80 | 100% | 10 | No effect description available. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Steel Roller | 130 | 100% | 5 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
110
Attack
80
Defense
90
Sp. Atk
95
Sp. Def
90
Speed
65
Total
530
Type Defenses
(vs. Gen 6+ rules)