Walrein
Sword

Walrein form herds of 20 to 30 individuals. When a threat appears, the herd’s leader will protect the group with its life.

Legends Arceus

Its thick tusks are strong enough to shatter drift ice. They have been known to break, but they will grow back by the next year. The Hisui region is well known for these broken tusks.

Evolution Chain

spheal
Spheal
Level 32
sealeo
Sealeo
Level 44
walrein
Walrein

Pokédex Data

Classification Ice Break Pokémon
Height 1.4 m (4'07")
Weight 150.6 kg (332.0 lbs)
Abilities

Training

EV Yield +3 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
12 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
16 Rest
5 User sleeps for two turns, completely healing itself.
20 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
24 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
28 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
35 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
40 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
48 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
56 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
64 Hail
10 Changes the weather to a hailstorm for five turns.
72 Sheer Cold
30% 5 Causes a one-hit KO.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
12 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
16 Rest
5 User sleeps for two turns, completely healing itself.
20 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
24 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
28 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
35 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
40 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
48 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
56 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
64 Hail
10 Changes the weather to a hailstorm for five turns.
72 Sheer Cold
30% 5 Causes a one-hit KO.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
6 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
18 Rest
5 User sleeps for two turns, completely healing itself.
25 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
34 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
43 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 110
Attack 80
Defense 90
Sp. Atk 95
Sp. Def 90
Speed 65
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x