Snubbull
Black/WhiteBlack 2/White 2

Small Pokémon flee from its scary face. It is, however, considered by women to be cute.

Evolution Chain

snubbull
Snubbull
Level 23
granbull
Granbull

Pokédex Data

Classification Fairy Pokémon
Height 0.6 m (1'12")
Weight 7.8 kg (17.2 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Lick
30 100% 30 Has a 30% chance to paralyze the target.
19 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
49 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Lick
30 100% 30 Has a 30% chance to paralyze the target.
19 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
49 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Heal Bell
5 Cures the entire party of major status effects.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint Attack
60 20 Never misses.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Heal Bell
5 Cures the entire party of major status effects.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 60
Attack 80
Defense 50
Sp. Atk 40
Sp. Def 40
Speed 30
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x