Snubbull
Ruby/Sapphire

By baring its fangs and making a scary face, SNUBBULL sends smaller POKéMON scurrying away in terror. However, this POKéMON seems a little sad at making its foes flee.

Emerald

By baring its fangs and making a scary face, it sends smaller POKéMON scurrying in terror. The SNUBBULL does seem a little sad at making its foes flee.

Firered

It has an active, playful nature. Many women like to frolic with it because of its affectionate ways.

Leafgreen

Although it looks frightening, it is actually kind and affectionate. It is very popular among women.

Evolution Chain

snubbull
Snubbull
Level 23
granbull
Granbull

Pokédex Data

Classification Fairy Pokémon
Height 0.6 m (1'12")
Weight 7.8 kg (17.2 lbs)
Abilities

Game Locations

  • Hoenn Safari Zone Expansion South

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Charm
100% 20 Lowers the target's Attack by two stages.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
19 Lick
30 100% 30 Has a 30% chance to paralyze the target.
26 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
34 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
43 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
53 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Charm
100% 20 Lowers the target's Attack by two stages.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
19 Lick
30 100% 30 Has a 30% chance to paralyze the target.
26 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
34 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
43 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
53 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Charm
100% 20 Lowers the target's Attack by two stages.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
19 Lick
30 100% 30 Has a 30% chance to paralyze the target.
26 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
34 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
43 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
53 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Feint Attack
60 20 Never misses.
Heal Bell
5 Cures the entire party of major status effects.
Metronome
10 Randomly selects and uses any move in the game.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Reflect
20 Reduces damage from physical attacks by half.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 60
Attack 80
Defense 50
Sp. Atk 40
Sp. Def 40
Speed 30
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x