
Diamond/PearlPlatinum
Small Pokémon flee from its scary face. It is, however, considered by women to be cute.
Heartgold
Although it looks frightening, it is actually kind and affectionate. It is very popular among women.
Soulsilver
It has an active, playful nature. Many women like to frolic with it because of its affectionate ways.
Pokédex Data
Classification
Fairy Pokémon
Height
0.6 m (1'12")
Weight
7.8 kg (17.2 lbs)
Abilities
Game Locations
- Johto Route 38 Area
- Sinnoh Route 209 Area
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
1 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
1 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
1 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
25 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
31 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
43 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
49 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
1 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
1 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
1 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
25 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
31 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
43 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
49 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
1 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
1 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
1 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
25 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
31 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
43 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
49 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
Base Stats
Hp
60
Attack
80
Defense
50
Sp. Atk
40
Sp. Def
40
Speed
30
Total
300
Type Defenses
(vs. Gen 6+ rules)