Snubbull
Diamond/PearlPlatinum

Small Pokémon flee from its scary face. It is, however, considered by women to be cute.

Heartgold

Although it looks frightening, it is actually kind and affectionate. It is very popular among women.

Soulsilver

It has an active, playful nature. Many women like to frolic with it because of its affectionate ways.

Evolution Chain

snubbull
Snubbull
Level 23
granbull
Granbull

Pokédex Data

Classification Fairy Pokémon
Height 0.6 m (1'12")
Weight 7.8 kg (17.2 lbs)
Abilities

Game Locations

  • Johto Route 38 Area
  • Sinnoh Route 209 Area

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Lick
30 100% 30 Has a 30% chance to paralyze the target.
19 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
49 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Lick
30 100% 30 Has a 30% chance to paralyze the target.
19 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
49 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Lick
30 100% 30 Has a 30% chance to paralyze the target.
19 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
49 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heal Bell
5 Cures the entire party of major status effects.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Feint Attack
60 20 Never misses.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Heal Bell
5 Cures the entire party of major status effects.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Metronome
10 Randomly selects and uses any move in the game.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Reflect
20 Reduces damage from physical attacks by half.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 60
Attack 80
Defense 50
Sp. Atk 40
Sp. Def 40
Speed 30
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x