Corviknight
Sword

This Pokémon reigns supreme in the skies of the Galar region. The black luster of its steel body could drive terror into the heart of any foe.

Evolution Chain

rookidee
Rookidee
Level 18
corvisquire
Corvisquire
Level 38
corviknight
Corviknight

Pokédex Data

Classification Raven Pokémon
Height 2.2 m (7'03")
Weight 75.0 kg (165.3 lbs)
Abilities

Training

EV Yield +3 defense
Catch Rate 45
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
1 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
1 Iron Defense
15 Raises the user's Defense by two stages.
1 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
1 Power Trip
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
12 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
16 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
22 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
28 Scary Face
100% 10 Lowers the target's Speed by two stages.
34 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
42 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
50 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR66 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR89 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TR99 Body Press
80 100% 10 No effect description available.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Base Stats

Hp 98
Attack 87
Defense 105
Sp. Atk 53
Sp. Def 85
Speed 67
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0x
0x
0.5x
0.5x
0.25x
0.5x
0.5x
0.5x

Gigantamax Corviknight

Gigantamax Corviknight

Due to the energy of Gigantamaxing, this Pokémon’s armor has been reinforced. It can deflect any attack.