Eelektross
No entry available for this game era.

Evolution Chain

tynamo
Tynamo
Level 39
eelektrik
Eelektrik
thunder-stone thunder stone
eelektross
Eelektross

Pokédex Data

Classification EleFish Pokémon
Height 2.1 m (6'11")
Weight 80.5 kg (177.5 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 30
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
1 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
1 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
1 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
1 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
5 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM13 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM17 Confuse Ray
100% 10 Confuses the target.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 20 Never misses.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM44 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM72 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM78 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM89 Body Press
80 100% 10 No effect description available.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM96 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM115 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM183 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
TM185 Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM211 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Base Stats

Hp 85
Attack 115
Defense 80
Sp. Atk 105
Sp. Def 80
Speed 50
Total 515

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x