Solosis
No entry available for this game era.

Evolution Chain

solosis
Solosis
Level 32
duosion
Duosion
Level 41
reuniclus
Reuniclus

Pokédex & Training Data

Classification Cell Pokémon
Height 0.3 m (0'12")
Weight 1.0 kg (2.2 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 200
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Unova (B/W) #083
Unova (B2/W2) #139
Kalos (Coastal) #115
Galar (Sw/Sh) #270
National #577
Crown Tundra #054
Blueberry #148

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
4 Recover
— — 5 Heals the user by half its max HP.
8 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
12 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
16 Charm
— 100% 20 Lowers the target’s Attack by two stages.
20 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
24 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
24 Reflect
— — 20 Reduces damage from physical attacks by half.
28 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
33 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
36 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Skill Swap
— — 10 User and target swap abilities.
44 Future Sight
120 100% 10 Hits the target two turns later.
48 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM138 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
TM180 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM202 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Acid Armor
— — 20 Raises the user’s Defense by two stages.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Confuse Ray
— 100% 10 Confuses the target.

Base Stats

Hp 45
Attack 30
Defense 40
Sp. Atk 105
Sp. Def 50
Speed 20
Total 290

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x