No entry available for this game era.
Pokédex & Training Data
Classification
Mitosis Pokémon
Height
0.6 m (1'12")
Weight
8.0 kg (17.6 lbs)
Abilities
- Overcoat
- Magic Guard
- Regenerator (Hidden)
EV Yield
+2 Sp. Atk
Catch Rate
100
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Pokédex Numbers
Unova (B/W)
#084
Unova (B2/W2)
#140
Kalos (Coastal)
#116
Galar (Sw/Sh)
#271
National
#578
Crown Tundra
#055
Blueberry
#149
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 1 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 1 | Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| 12 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 16 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 20 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| 24 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 24 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 28 | Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
| 35 | Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| 40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 46 | Skill Swap | — | — | 10 | User and target swap abilities. | |
| 52 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 58 | Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM02 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| TM42 Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| TM93 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM104 Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| TM109 Trick | — | 100% | 10 | User and target swap items. | |
| TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM129 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM138 Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
| TM161 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM178 Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| TM180 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM202 Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| TM203 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM205 Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| TM217 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| TM218 Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Acid Armor | — | — | 20 | Raises the user’s Defense by two stages. | |
| Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Confuse Ray | — | 100% | 10 | Confuses the target. |
Base Stats
Hp
65
Attack
40
Defense
50
Sp. Atk
125
Sp. Def
60
Speed
30
Total
370
Type Defenses
(vs. Gen 6+ rules)