Solosis
No entry available for this game era.

Evolution Chain

solosis
Solosis
Level 32
duosion
Duosion
Level 41
reuniclus
Reuniclus

Pokédex & Training Data

Classification Cell Pokémon
Height 0.3 m (0'12")
Weight 1.0 kg (2.2 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 200
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Unova (B/W) #083
Unova (B2/W2) #139
Kalos (Coastal) #115
Galar (Sw/Sh) #270
National #577
Crown Tundra #054
Blueberry #148

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
3 Reflect
— — 20 Reduces damage from physical attacks by half.
7 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
10 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
14 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
19 Charm
— 100% 20 Lowers the target’s Attack by two stages.
24 Recover
— — 5 Heals the user by half its max HP.
25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
28 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
31 Future Sight
120 100% 10 Hits the target two turns later.
33 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
37 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Skill Swap
— — 10 User and target swap abilities.
46 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
48 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
3 Reflect
— — 20 Reduces damage from physical attacks by half.
7 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
10 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
14 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
19 Charm
— 100% 20 Lowers the target’s Attack by two stages.
24 Recover
— — 5 Heals the user by half its max HP.
25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
28 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
31 Future Sight
120 100% 10 Hits the target two turns later.
33 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
37 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Skill Swap
— — 10 User and target swap abilities.
46 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
48 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM64 Explosion
250 100% 5 User faints.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Role Play
— — 10 Copies the target’s ability.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Trick
— 100% 10 User and target swap items.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Acid Armor
— — 20 Raises the user’s Defense by two stages.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Confuse Ray
— 100% 10 Confuses the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Imprison
— — 10 Prevents the target from using any moves that the user also knows.
Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Trick
— 100% 10 User and target swap items.

Base Stats

Hp 45
Attack 30
Defense 40
Sp. Atk 105
Sp. Def 50
Speed 20
Total 290

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x