
Black
They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
White
Because their bodies are enveloped in a special liquid, they can survive in any environment.
Black 2/White 2
Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
Pokédex Data
Classification
Cell Pokémon
Height
0.3 m (0'12")
Weight
1.0 kg (2.2 lbs)
Abilities
- Overcoat
- Magic Guard
- Regenerator (Hidden)
Held Items
Persim Berry
50%
Game Locations
- Strange House 1f
- Strange House B1f
- Unova Route 16 Area
- Unova Route 5 Area
Training
EV Yield
+1 Sp. Atk
Catch Rate
200
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
3 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
7 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
10 | Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
14 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
19 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
24 | Recover | — | — | 5 | Heals the user by half its max HP. | |
25 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
28 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
31 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
33 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
40 | Skill Swap | — | — | 10 | User and target swap abilities. | |
46 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
48 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
3 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
7 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
10 | Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
14 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
19 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
24 | Recover | — | — | 5 | Heals the user by half its max HP. | |
25 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
28 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
31 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
33 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
40 | Skill Swap | — | — | 10 | User and target swap abilities. | |
46 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
48 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Trick | — | 100% | 10 | User and target swap items. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
Trick | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
45
Attack
30
Defense
40
Sp. Atk
105
Sp. Def
50
Speed
20
Total
290
Type Defenses
(vs. Gen 6+ rules)