No entry available for this game era.
Pokédex & Training Data
Classification
Fang Scorpion Pokémon
Height
2.0 m (6'07")
Weight
42.5 kg (93.7 lbs)
Abilities
- Hyper Cutter
- Sand Veil
- Poison Heal (Hidden)
EV Yield
+2 defense
Catch Rate
30
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Bug
Pokédex Numbers
Sinnoh (Plat.)
#154
Unova (B2/W2)
#222
Kalos (Mountain)
#116
Hisui
#186
National
#472
Kitakami
#122
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 1 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 1 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| 1 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| 1 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
| 13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 16 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 19 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 22 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| 27 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 30 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| 35 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 40 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 45 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
| 50 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM04 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM06 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM08 Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
| TM09 Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| TM10 Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| TM14 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM15 Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM26 Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
| TM27 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM31 Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user’s Attack by one stage. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM45 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM51 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM57 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM60 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM63 Psychic Fangs | 85 | 100% | 10 | Destroys Reflect and Light Screen. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM88 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM90 Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| TM91 Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| TM94 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM102 Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM105 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM108 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM113 Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| TM116 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| TM133 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM148 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM175 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM176 Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| TM185 Lunge | 80 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. | |
| TM186 High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
| TM197 Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| TM200 Scale Shot | 25 | 90% | 20 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM219 Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
| TM222 Breaking Swipe | 60 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
75
Attack
95
Defense
125
Sp. Atk
45
Sp. Def
75
Speed
95
Total
510
Type Defenses
(vs. Gen 6+ rules)