Gliscor
Black/White

If it succeeds in catching even a faint breeze properly, it can circle the globe without flapping once.

Black 2/White 2

It dances silently through the sky. When it approaches prey, it can land a critical hit in an instant.

Evolution Chain

gligar
Gligar
at night
holding razor fang
gliscor
Gliscor

Pokédex Data

Classification Fang Scorpion Pokémon
Height 2.0 m (6'07")
Weight 42.5 kg (93.7 lbs)
Abilities

Game Locations

  • Unova Route 11 Area
  • Unova Route 15 Area
  • Unova Route 23 Area

Training

EV Yield +2 defense
Catch Rate 30
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Harden
30 Raises the user's Defense by one stage.
1 Knock Off
65 100% 20 Target drops its held item.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Harden
30 Raises the user's Defense by one stage.
12 Knock Off
65 100% 20 Target drops its held item.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
23 Feint Attack
60 20 Never misses.
27 Acrobatics
55 100% 15 Has double power if the user has no held item.
31 Screech
85% 40 Lowers the target's Defense by two stages.
34 Night Slash
70 100% 15 Has an increased chance for a critical hit.
38 Swords Dance
20 Raises the user's Attack by two stages.
42 U Turn
70 100% 20 User must switch out after attacking.
45 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
49 Guillotine
30% 5 Causes a one-hit KO.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Harden
30 Raises the user's Defense by one stage.
1 Knock Off
65 100% 20 Target drops its held item.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
7 Harden
30 Raises the user's Defense by one stage.
10 Knock Off
65 100% 20 Target drops its held item.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
19 Feint Attack
60 20 Never misses.
22 Acrobatics
55 100% 15 Has double power if the user has no held item.
27 Night Slash
70 100% 15 Has an increased chance for a critical hit.
30 U Turn
70 100% 20 User must switch out after attacking.
35 Screech
85% 40 Lowers the target's Defense by two stages.
40 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
45 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
50 Swords Dance
20 Raises the user's Attack by two stages.
55 Guillotine
30% 5 Causes a one-hit KO.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Roost
5 Heals the user by half its max HP.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 75
Attack 95
Defense 125
Sp. Atk 45
Sp. Def 75
Speed 95
Total 510

Type Defenses

(vs. Gen 6+ rules)

2x
0x
4x
0.5x
0.5x
0x
0.5x