Gliscor
Black/White

If it succeeds in catching even a faint breeze properly, it can circle the globe without flapping once.

Black 2/White 2

It dances silently through the sky. When it approaches prey, it can land a critical hit in an instant.

Evolution Chain

gligar
Gligar
at night
holding razor fang
gliscor
Gliscor

Pokédex & Training Data

Classification Fang Scorpion Pokémon
Height 2.0 m (6'07")
Weight 42.5 kg (93.7 lbs)
Abilities
EV Yield +2 defense
Catch Rate 30
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Sinnoh (Plat.) #154
Unova (B2/W2) #222
Kalos (Mountain) #116
Hisui #186
National #472
Kitakami #122

Game Locations

Unova Route 11 Area
Unova Route 15 Area
Unova Route 23 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Knock Off
65 100% 20 Target drops its held item.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Harden
— — 30 Raises the user’s Defense by one stage.
12 Knock Off
65 100% 20 Target drops its held item.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
23 Feint Attack
60 — 20 Never misses.
27 Acrobatics
55 100% 15 Has double power if the user has no held item.
31 Screech
— 85% 40 Lowers the target’s Defense by two stages.
34 Night Slash
70 100% 15 Has an increased chance for a critical hit.
38 Swords Dance
— — 20 Raises the user’s Attack by two stages.
42 U Turn
70 100% 20 User must switch out after attacking.
45 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
49 Guillotine
— 30% 5 Causes a one-hit KO.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Knock Off
65 100% 20 Target drops its held item.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Harden
— — 30 Raises the user’s Defense by one stage.
10 Knock Off
65 100% 20 Target drops its held item.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
19 Feint Attack
60 — 20 Never misses.
22 Acrobatics
55 100% 15 Has double power if the user has no held item.
27 Night Slash
70 100% 15 Has an increased chance for a critical hit.
30 U Turn
70 100% 20 User must switch out after attacking.
35 Screech
— 85% 40 Lowers the target’s Defense by two stages.
40 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
45 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
50 Swords Dance
— — 20 Raises the user’s Attack by two stages.
55 Guillotine
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Roost
— — 5 Heals the user by half its max HP.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 75
Attack 95
Defense 125
Sp. Atk 45
Sp. Def 75
Speed 95
Total 510

Type Defenses

(vs. Gen 6+ rules)

2x
0x
4x
0.5x
0.5x
0x
0.5x