Grumpig
No entry available for this game era.

Evolution Chain

spoink
Spoink
Level 32
grumpig
Grumpig

Pokédex Data

Classification Manipulate Pokémon
Height 0.9 m (2'11")
Weight 71.5 kg (157.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Splash
40 Does nothing.
1 Belch
120 90% 10 Can only be used after the user has eaten a berry.
18 Psych Up
10 Discards the user's stat changes and copies the target's.
22 Confuse Ray
100% 10 Confuses the target.
26 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
29 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
35 Rest
5 User sleeps for two turns, completely healing itself.
35 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
42 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
46 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
52 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
60 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM32 Swift
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM52 Snowscape
0 10 No effect description available.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM89 Body Press
80 100% 10 No effect description available.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM98 Skill Swap
10 User and target swap abilities.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM138 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM185 Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM228 Psychic Noise
75 100% 10 No effect description available.

Base Stats

Hp 80
Attack 45
Defense 65
Sp. Atk 90
Sp. Def 110
Speed 80
Total 470

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x