Porygon Z
No entry available for this game era.

Evolution Chain

porygon
Porygon
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Trade
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porygon2
Porygon2
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porygon-z
Porygon Z

Pokédex & Training Data

Classification Virtual Pokémon
Height 0.9 m (2'11")
Weight 34.0 kg (75.0 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 30
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Sinnoh (Plat.) #194
Alola (S/M) #219
Alola (US/UM) #283
Hisui #135
National #474
Isle of Armor #210
Blueberry #131

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Conversion
— — 30 User’s type changes to the type of one of its moves at random.
1 Recycle
— — 10 User recovers the item it last used up.
1 Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
1 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
1 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
15 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
20 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Conversion 2
— — 30 Changes the user’s type to a random type either resistant or immune to the last move used against it.
30 Agility
— — 30 Raises the user’s Speed by two stages.
35 Recover
— — 5 Heals the user by half its max HP.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
55 Lock On
— — 5 Ensures that the user’s next move will hit the target.
60 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.

Base Stats

Hp 85
Attack 80
Defense 70
Sp. Atk 135
Sp. Def 75
Speed 90
Total 535

Type Defenses

(vs. Gen 6+ rules)

2x
0x