Girafarig
Diamond

Its tail also has a small brain. It bites to repel any foe trying to sneak up on it from behind.

Pearl

While it sleeps, the head on its tail keeps watch. The tail doesn’t need to sleep.

Platinum

The head on its tail contains a small brain. It can instinctively fight even while facing backward.

Heartgold

Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.

Soulsilver

Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.

Pokédex & Training Data

Classification Long Neck Pokémon
Height 1.5 m (4'11")
Weight 41.5 kg (91.5 lbs)
EV Yield +2 Sp. Atk
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #147
Hoenn (R/S/E) #164
Sinnoh (D/P) #121
Sinnoh (Plat.) #121
Johto (HG/SS) #149
Hoenn (OR/AS) #171
Paldea (S/V) #192
National #203
Blueberry #025

Held Items

Game Locations

Johto Route 43 Area
Johto Route 48 Area
Johto Safari Zone Zone Plains
Sinnoh Route 214 Area
Sinnoh Route 221 Area
Valor Lakefront Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
1 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
5 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
14 Agility
— — 30 Raises the user’s Speed by two stages.
19 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
28 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
32 Double Hit
35 90% 10 Hits twice in one turn.
37 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
46 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
1 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
5 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
14 Agility
— — 30 Raises the user’s Speed by two stages.
19 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
28 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
32 Double Hit
35 90% 10 Hits twice in one turn.
37 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
46 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
1 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
5 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
14 Agility
— — 30 Raises the user’s Speed by two stages.
19 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
28 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
32 Double Hit
35 90% 10 Hits twice in one turn.
37 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
46 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 — 20 Never misses.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 — 20 Never misses.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Double Kick
30 100% 30 Hits twice in one turn.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Future Sight
120 100% 10 Hits the target two turns later.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Wish
— — 10 User will recover half its max HP at the end of the next turn.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Double Kick
30 100% 30 Hits twice in one turn.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Future Sight
120 100% 10 Hits the target two turns later.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 70
Attack 80
Defense 65
Sp. Atk 90
Sp. Def 65
Speed 85
Total 455

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0x
2x