
Diamond
Its tail also has a small brain. It bites to repel any foe trying to sneak up on it from behind.
Pearl
While it sleeps, the head on its tail keeps watch. The tail doesn’t need to sleep.
Platinum
The head on its tail contains a small brain. It can instinctively fight even while facing backward.
Heartgold
Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.
Soulsilver
Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.
Pokédex Data
Classification
Long Neck Pokémon
Height
1.5 m (4'11")
Weight
41.5 kg (91.5 lbs)
Abilities
Held Items
Persim Berry
5%
Game Locations
- Johto Route 43 Area
- Johto Route 48 Area
- Johto Safari Zone Zone Plains
- Sinnoh Route 214 Area
- Sinnoh Route 221 Area
- Valor Lakefront Area
Training
EV Yield
+2 Sp. Atk
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
1 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
5 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
10 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
14 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
19 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
23 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
28 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
32 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
41 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
46 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
1 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
5 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
10 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
14 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
19 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
23 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
28 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
32 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
41 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
46 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
1 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
5 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
10 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
14 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
19 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
23 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
28 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
32 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
41 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
46 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Base Stats
Hp
70
Attack
80
Defense
65
Sp. Atk
90
Sp. Def
65
Speed
85
Total
455
Type Defenses
(vs. Gen 6+ rules)