Gible
Diamond

It nests in small, horizontal holes in cave walls. It pounces to catch prey that stray too close.

Pearl

It once lived in the tropics. To avoid the cold, it lives in caves warmed by geothermal heat.

Platinum

It attacks using its huge mouth. While its attacks are powerful, it hurts itself out of clumsiness, too.

Heartgold/Soulsilver

It nests in horizontal holes warmed by geothermal heat. Foes who get too close can expect to be pounced on and bitten.

Evolution Chain

gible
Gible
Level 24
gabite
Gabite
Level 48
garchomp
Garchomp

Pokédex & Training Data

Classification Land Shark Pokémon
Height 0.7 m (2'04")
Weight 20.5 kg (45.2 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Sinnoh (D/P) #109
Sinnoh (Plat.) #109
Kalos (Mountain) #006
Alola (S/M) #238
Alola (US/UM) #307
Hisui #187
Paldea (S/V) #126
National #443
Crown Tundra #116
Kitakami #164

Held Items

Game Locations

Wayward Cave B1f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
13 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
27 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
31 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
37 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
13 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
27 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
31 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
37 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
13 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
27 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
31 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
37 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM59 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Diamond/Pearl
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Platinum
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Base Stats

Hp 58
Attack 70
Defense 45
Sp. Atk 40
Sp. Def 45
Speed 42
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0x
4x
0.5x
0.5x
2x
2x