Gible
Black/WhiteBlack 2/White 2

It attacks using its huge mouth. While its attacks are powerful, it hurts itself out of clumsiness, too.

Evolution Chain

gible
Gible
Level 24
gabite
Gabite
Level 48
garchomp
Garchomp

Pokédex & Training Data

Classification Land Shark Pokémon
Height 0.7 m (2'04")
Weight 20.5 kg (45.2 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Sinnoh (D/P) #109
Sinnoh (Plat.) #109
Kalos (Mountain) #006
Alola (S/M) #238
Alola (US/UM) #307
Hisui #187
Paldea (S/V) #126
National #443
Crown Tundra #116
Kitakami #164

Held Items

Game Locations

Floccesy Town Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
13 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
27 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
31 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
37 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
13 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
27 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
31 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
37 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Base Stats

Hp 58
Attack 70
Defense 45
Sp. Atk 40
Sp. Def 45
Speed 42
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0x
4x
0.5x
0.5x
2x
2x