Spiritomb
Diamond

A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.

Pearl

It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.

Platinum

Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

Heartgold/Soulsilver

It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.

Pokédex Data

Classification Forbidden Pokémon
Height 1.0 m (3'03")
Weight 108.0 kg (238.1 lbs)
Abilities

Game Locations

  • Sinnoh Route 209 Area

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 100
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Confuse Ray
100% 10 Confuses the target.
1 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
7 Feint Attack
60 20 Never misses.
13 Hypnosis
60% 20 Puts the target to sleep.
19 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
37 Nasty Plot
20 Raises the user's Special Attack by two stages.
43 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
49 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Confuse Ray
100% 10 Confuses the target.
1 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
7 Feint Attack
60 20 Never misses.
13 Hypnosis
60% 20 Puts the target to sleep.
19 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
37 Nasty Plot
20 Raises the user's Special Attack by two stages.
43 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
49 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Confuse Ray
100% 10 Confuses the target.
1 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
7 Feint Attack
60 20 Never misses.
13 Hypnosis
60% 20 Puts the target to sleep.
19 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
37 Nasty Plot
20 Raises the user's Special Attack by two stages.
43 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
49 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
TM63 Embargo
100% 15 Target cannot use held items.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Imprison
10 Prevents the target from using any moves that the user also knows.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Smokescreen
100% 20 Lowers the target's accuracy by one stage.

Base Stats

Hp 50
Attack 92
Defense 108
Sp. Atk 92
Sp. Def 108
Speed 35
Total 485

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0x
2x