Spiritomb
Diamond

A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.

Pearl

It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.

Platinum

Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

Heartgold/Soulsilver

It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.

Pokédex & Training Data

Classification Forbidden Pokémon
Height 1.0 m (3'03")
Weight 108.0 kg (238.1 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 100
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Sinnoh (D/P) #108
Sinnoh (Plat.) #108
Hisui #139
Paldea (S/V) #302
National #442
Crown Tundra #047

Game Locations

Sinnoh Route 209 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Confuse Ray
— 100% 10 Confuses the target.
1 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
7 Feint Attack
60 — 20 Never misses.
13 Hypnosis
— 60% 20 Puts the target to sleep.
19 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
37 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
43 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
49 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Confuse Ray
— 100% 10 Confuses the target.
1 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
7 Feint Attack
60 — 20 Never misses.
13 Hypnosis
— 60% 20 Puts the target to sleep.
19 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
37 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
43 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
49 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Confuse Ray
— 100% 10 Confuses the target.
1 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
7 Feint Attack
60 — 20 Never misses.
13 Hypnosis
— 60% 20 Puts the target to sleep.
19 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
37 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
43 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
49 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Imprison
— — 10 Prevents the target from using any moves that the user also knows.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.

Base Stats

Hp 50
Attack 92
Defense 108
Sp. Atk 92
Sp. Def 108
Speed 35
Total 485

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0x
2x