Spiritomb
No entry available for this game era.

Pokédex & Training Data

Classification Forbidden Pokémon
Height 1.0 m (3'03")
Weight 108.0 kg (238.1 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 100
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Sinnoh (D/P) #108
Sinnoh (Plat.) #108
Hisui #139
Paldea (S/V) #302
National #442
Crown Tundra #047

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
1 Confuse Ray
— 100% 10 Confuses the target.
5 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
10 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
15 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
20 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
25 Hex
65 100% 10 Has double power if the target has a major status ailment.
30 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
35 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
40 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
45 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
50 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
55 Hypnosis
— 60% 20 Puts the target to sleep.
60 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
— 85% 15 Burns the target.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM175 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM195 Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.

Base Stats

Hp 50
Attack 92
Defense 108
Sp. Atk 92
Sp. Def 108
Speed 35
Total 485

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0x
2x