Spiritomb
No entry available for this game era.

Pokédex Data

Classification Forbidden Pokémon
Height 1.0 m (3'03")
Weight 108.0 kg (238.1 lbs)
Abilities

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 100
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Night Shade
100% 15 Inflicts damage equal to the user's level.
1 Confuse Ray
100% 10 Confuses the target.
5 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
10 Spite
100% 10 Lowers the PP of the target's last used move by 4.
15 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
20 Nasty Plot
20 Raises the user's Special Attack by two stages.
25 Hex
65 100% 10 Has double power if the target has a major status ailment.
30 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
35 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
40 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
45 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
50 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
55 Hypnosis
60% 20 Puts the target to sleep.
60 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM62 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Skill Swap
10 User and target swap abilities.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
85% 15 Burns the target.
TM109 Trick
100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM175 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM195 Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Smokescreen
100% 20 Lowers the target's accuracy by one stage.

Base Stats

Hp 50
Attack 92
Defense 108
Sp. Atk 92
Sp. Def 108
Speed 35
Total 485

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0x
2x