
Sword
Exactly 108 spirits gathered to become this Pokémon. Apparently there are some ill-natured spirits in the mix.
Legends Arceus
It lays curses by thinking wicked thoughts. Writings tell that this Pokémon was born out of the assembly of five score and eight malevolent spirits.
Pokédex Data
Classification
Forbidden Pokémon
Height
1.0 m (3'03")
Weight
108.0 kg (238.1 lbs)
Abilities
- Pressure
- Infiltrator (Hidden)
Training
EV Yield
+1 defense
+1 Sp. Def
+1 Sp. Def
Catch Rate
100
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
5 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
15 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
20 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
25 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
30 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
35 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
40 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
45 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
50 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
55 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
60 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
5 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
15 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
20 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
25 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
30 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
35 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
40 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
45 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
50 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
55 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
60 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
6 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
11 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
18 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
25 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
34 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
43 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM38 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM71 Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM77 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM85 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM86 Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR38 Trick | — | 100% | 10 | User and target swap items. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR68 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TR81 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM63 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TM78 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Burning Jealousy | 70 | 100% | 5 | Inflicts regular damage with no additional effect. | |
Lash Out | 75 | 100% | 5 | Inflicts regular damage with no additional effect. | |
Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. |
Base Stats
Hp
50
Attack
92
Defense
108
Sp. Atk
92
Sp. Def
108
Speed
35
Total
485
Type Defenses
(vs. Gen 6+ rules)