
Diamond
It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
Pearl
It never misses its daily yoga workouts, and it heightens its spiritual power through meditation.
Platinum
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
Heartgold/Soulsilver
It meditates to heighten its inner energy and to float in the air. It eats one berry a day.
Pokédex Data
Game Locations
- Acuity Lakefront Area
- Bell Tower 10f
- Bell Tower 2f
- Bell Tower 3f
- Bell Tower 4f
- Bell Tower 5f
- Bell Tower 6f
- Bell Tower 7f
- Bell Tower 8f
- Bell Tower 9f
- Burned Tower 1f
- Burned Tower B1f
- Mt Coronet 1f Route 207
- Mt Coronet 1f Route 211
- Mt Coronet 1f Route 216
- Mt Coronet B1f
- Sinnoh Route 208 Area
- Sinnoh Route 210 West Towards Celestic Town
- Sinnoh Route 211 East Towards Celestic Town
- Sinnoh Route 211 West Towards Eterna City
- Sinnoh Route 216 Area
- Sinnoh Route 217 Area
- Sprout Tower 2f
- Sprout Tower 3f
Training
EV Yield
+1 speed
Catch Rate
180
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
4 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
8 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
11 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
15 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
18 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
22 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
25 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
32 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
39 | Power Trick | — | — | 10 | User swaps Attack and Defense. | |
43 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
46 | Recover | — | — | 5 | Heals the user by half its max HP. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
4 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
8 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
11 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
15 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
18 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
22 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
25 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
32 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
39 | Power Trick | — | — | 10 | User swaps Attack and Defense. | |
43 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
46 | Recover | — | — | 5 | Heals the user by half its max HP. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
4 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
8 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
11 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
15 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
18 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
22 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
25 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
32 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
39 | Power Trick | — | — | 10 | User swaps Attack and Defense. | |
43 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
46 | Recover | — | — | 5 | Heals the user by half its max HP. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM60 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
30
Attack
40
Defense
55
Sp. Atk
40
Sp. Def
55
Speed
60
Total
280
Type Defenses
(vs. Gen 6+ rules)