Wormadam

Alternate Forms

Diamond

When BURMY evolved, its cloak became a part of this Pokémon’s body. The cloak is never shed.

Pearl

Its appearance changes depending on where it evolved. The materials on hand become a part of its body.

Platinum

When evolving, its body takes in surrounding materials. As a result, there are many body variations.

Heartgold/Soulsilver

It is said that a WORMADAM that evolves on a cold day will have a thicker cloak.

Evolution Chain

burmy
Burmy
Level 20
(Female)
wormadam-plant
Wormadam
Level 20
(Male)
mothim
Mothim

Pokédex & Training Data

Classification Bagworm Pokémon
Height 0.5 m (1'08")
Weight 6.5 kg (14.3 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Sinnoh (D/P) #046
Sinnoh (Plat.) #046
Kalos (Central) #045
Hisui #044
National #413

Held Items

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Protect
— — 10 Prevents any moves from hitting the user this turn.
20 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
23 Confusion
50 100% 25 Has a 10% chance to confuse the target.
26 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
29 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
32 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
35 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
38 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
44 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
47 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Protect
— — 10 Prevents any moves from hitting the user this turn.
15 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
23 Confusion
50 100% 25 Has a 10% chance to confuse the target.
26 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
29 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
32 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
35 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
38 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
44 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
47 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Protect
— — 10 Prevents any moves from hitting the user this turn.
15 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
23 Confusion
50 100% 25 Has a 10% chance to confuse the target.
26 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
29 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
32 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
35 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
38 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
44 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
47 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
— 95% 40 Lowers the target’s Speed by two stages.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 60
Attack 59
Defense 85
Sp. Atk 79
Sp. Def 105
Speed 36
Total 424

Type Defenses

(vs. Gen 6+ rules)

4x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.25x
4x
2x
2x