Wormadam

Alternate Forms

Diamond

When BURMY evolved, its cloak became a part of this Pokémon’s body. The cloak is never shed.

Pearl

Its appearance changes depending on where it evolved. The materials on hand become a part of its body.

Platinum

When evolving, its body takes in surrounding materials. As a result, there are many body variations.

Heartgold/Soulsilver

It is said that a WORMADAM that evolves on a cold day will have a thicker cloak.

Evolution Chain

burmy
Burmy
Level 20
(Female)
wormadam-plant
Wormadam
Level 20
(Male)
mothim
Mothim

Pokédex Data

Classification Bagworm Pokémon
Height 0.5 m (1'08")
Weight 6.5 kg (14.3 lbs)
Abilities

Held Items

Training

EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Protect
10 Prevents any moves from hitting the user this turn.
20 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
23 Confusion
50 100% 25 Has a 10% chance to confuse the target.
26 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
29 Harden
30 Raises the user's Defense by one stage.
32 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
35 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
38 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
44 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
47 Fissure
30% 5 Causes a one-hit KO.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Protect
10 Prevents any moves from hitting the user this turn.
15 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
23 Confusion
50 100% 25 Has a 10% chance to confuse the target.
26 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
29 Harden
30 Raises the user's Defense by one stage.
32 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
35 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
38 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
44 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
47 Fissure
30% 5 Causes a one-hit KO.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Protect
10 Prevents any moves from hitting the user this turn.
15 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
23 Confusion
50 100% 25 Has a 10% chance to confuse the target.
26 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
29 Harden
30 Raises the user's Defense by one stage.
32 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
35 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
38 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
44 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
47 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
95% 40 Lowers the target's Speed by two stages.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 60
Attack 79
Defense 105
Sp. Atk 59
Sp. Def 85
Speed 36
Total 424

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x
0.5x
2x