Wormadam

Alternate Forms

Diamond

When BURMY evolved, its cloak became a part of this Pokémon’s body. The cloak is never shed.

Pearl

Its appearance changes depending on where it evolved. The materials on hand become a part of its body.

Platinum

When evolving, its body takes in surrounding materials. As a result, there are many body variations.

Heartgold/Soulsilver

It is said that a WORMADAM that evolves on a cold day will have a thicker cloak.

Evolution Chain

burmy
Burmy
Level 20
(Female)
wormadam-plant
Wormadam
Level 20
(Male)
mothim
Mothim

Pokédex Data

Classification Bagworm Pokémon
Height 0.5 m (1'08")
Weight 6.5 kg (14.3 lbs)
Abilities

Held Items

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Protect
10 Prevents any moves from hitting the user this turn.
20 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
23 Confusion
50 100% 25 Has a 10% chance to confuse the target.
26 Mirror Shot
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
29 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
32 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
35 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
38 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
44 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
47 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Protect
10 Prevents any moves from hitting the user this turn.
15 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
23 Confusion
50 100% 25 Has a 10% chance to confuse the target.
26 Mirror Shot
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
29 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
32 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
35 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
38 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
44 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
47 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Protect
10 Prevents any moves from hitting the user this turn.
15 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
23 Confusion
50 100% 25 Has a 10% chance to confuse the target.
26 Mirror Shot
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
29 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
32 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
35 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
38 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
44 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
47 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
95% 40 Lowers the target's Speed by two stages.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 60
Attack 69
Defense 95
Sp. Atk 69
Sp. Def 95
Speed 36
Total 424

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x