Luxio
Diamond

Its claws loose electricity with enough amperage to cause fainting. They live in small groups.

Pearl

It rests its forelegs on others to communicate with rhythmic electric pulses from its claws.

Platinum

Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.

Heartgold/Soulsilver

By gathering their tails together, they collectively generate powerful electricity from their claws.

Evolution Chain

shinx
Shinx
Level 15
luxio
Luxio
Level 30
luxray
Luxray

Pokédex Data

Classification Spark Pokémon
Height 0.9 m (2'11")
Weight 30.5 kg (67.2 lbs)
Abilities

Game Locations

  • Fuego Ironworks Area
  • Sinnoh Route 222 Area

Training

EV Yield +2 attack
Catch Rate 120
Base Friendship 100
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Spark
65 100% 20 Has a 30% chance to paralyze the target.
23 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
28 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
33 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
38 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
43 Scary Face
100% 10 Lowers the target's Speed by two stages.
48 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
18 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
28 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
33 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
38 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
43 Scary Face
100% 10 Lowers the target's Speed by two stages.
48 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
18 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
28 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
33 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
38 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
43 Scary Face
100% 10 Lowers the target's Speed by two stages.
48 Discharge
80 100% 15 Has a 30% chance to paralyze the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.

Base Stats

Hp 60
Attack 85
Defense 49
Sp. Atk 60
Sp. Def 49
Speed 60
Total 363

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x