
Diamond
Small Pokémon occasionally gather on its unmoving back to begin building their nests.
Pearl
Groups of this Pokémon migrating in search of water have been mistaken for “moving forests.”
Platinum
Some Pokémon are born on a TORTERRA’s back and spend their entire life there.
Heartgold/Soulsilver
Ancient people imagined that beneath the ground, a gigantic TORTERRA dwelled.
Pokédex Data
Classification
Continent Pokémon
Height
2.2 m (7'03")
Weight
310.0 kg (683.4 lbs)
Abilities
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Wood Hammer | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
5 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
9 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
17 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
22 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
27 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
32 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
33 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
39 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
45 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
51 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
57 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Wood Hammer | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
5 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
9 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
17 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
22 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
27 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
32 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
33 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
39 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
45 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
51 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
57 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Wood Hammer | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
5 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
9 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
17 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
22 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
27 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
32 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
33 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
39 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
45 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
51 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
57 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Diamond/Pearl
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Frenzy Plant | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Frenzy Plant | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Frenzy Plant | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
95
Attack
109
Defense
105
Sp. Atk
75
Sp. Def
85
Speed
56
Total
525
Type Defenses
(vs. Gen 6+ rules)