Torterra
Black/WhiteBlack 2/White 2

Some Pokémon are born on a Torterra’s back and spend their entire life there.

Evolution Chain

turtwig
Turtwig
Level 18
grotle
Grotle
Level 32
torterra
Torterra

Pokédex & Training Data

Classification Continent Pokémon
Height 2.2 m (7'03")
Weight 310.0 kg (683.4 lbs)
Abilities
EV Yield +2 attack
+1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Plant

Pokédex Numbers

Sinnoh (D/P) #003
Sinnoh (Plat.) #003
Hisui #132
National #389
Blueberry #193

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
5 Withdraw
— — 40 Raises the user’s Defense by one stage.
9 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
22 Bite
60 100% 25 Has a 30% chance to make the target flinch.
27 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
32 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
33 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
39 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
45 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
51 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
57 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
5 Withdraw
— — 40 Raises the user’s Defense by one stage.
9 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
22 Bite
60 100% 25 Has a 30% chance to make the target flinch.
27 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
32 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
33 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
39 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
45 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
51 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
57 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Black 2/White 2
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 95
Attack 109
Defense 105
Sp. Atk 75
Sp. Def 85
Speed 56
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
0x
4x
0.5x
2x
2x
0.5x