Claydol
Diamond/PearlPlatinum

An ancient clay figurine that came to life as a Pokémon from exposure to a mysterious ray of light.

Heartgold/Soulsilver

It is said that it originates from clay dolls made by an ancient civilization.

Evolution Chain

baltoy
Baltoy
Level 36
claydol
Claydol

Pokédex & Training Data

Classification Clay Doll Pokémon
Height 1.5 m (4'11")
Weight 108.0 kg (238.1 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Hoenn (R/S/E) #132
Unova (B2/W2) #170
Hoenn (OR/AS) #137
Alola (US/UM) #311
Galar (Sw/Sh) #083
National #344
Crown Tundra #152

Held Items

None in this generation.

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
3 Harden
— — 30 Raises the user’s Defense by one stage.
5 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
11 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
19 Self Destruct
200 100% 5 User faints.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
31 Power Trick
— — 10 User swaps Attack and Defense.
36 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
40 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
51 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
62 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
73 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
86 Explosion
250 100% 5 User faints.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
3 Harden
— — 30 Raises the user’s Defense by one stage.
5 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
11 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
19 Self Destruct
200 100% 5 User faints.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
31 Power Trick
— — 10 User swaps Attack and Defense.
36 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
40 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
51 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
62 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
73 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
86 Explosion
250 100% 5 User faints.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
3 Harden
— — 30 Raises the user’s Defense by one stage.
5 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
11 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
19 Self Destruct
200 100% 5 User faints.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
31 Power Trick
— — 10 User swaps Attack and Defense.
36 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
40 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
51 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
62 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
73 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
86 Explosion
250 100% 5 User faints.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 60
Attack 70
Defense 105
Sp. Atk 70
Sp. Def 120
Speed 75
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x
0.5x
2x
0.5x
2x
2x