Baltoy
Diamond/PearlPlatinum

It moves by spinning on its foot. It is a rare Pokémon that was discovered in ancient ruins.

Heartgold/Soulsilver

It moves while spinning around on its single foot. Some BALTOY have been seen spinning on their heads.

Evolution Chain

baltoy
Baltoy
Level 36
claydol
Claydol

Pokédex Data

Classification Clay Doll Pokémon
Height 0.5 m (1'08")
Weight 21.5 kg (47.4 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Kanto Route 3 Area
  • Sinnoh Route 206 Area

Training

EV Yield +1 Sp. Def
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
3 Harden
30 Raises the user's Defense by one stage.
5 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
11 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
19 Self Destruct
200 100% 5 User faints.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
31 Power Trick
10 User swaps Attack and Defense.
37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
45 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
53 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
61 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
71 Explosion
250 100% 5 User faints.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
3 Harden
30 Raises the user's Defense by one stage.
5 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
11 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
19 Self Destruct
200 100% 5 User faints.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
31 Power Trick
10 User swaps Attack and Defense.
37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
45 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
53 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
61 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
71 Explosion
250 100% 5 User faints.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
3 Harden
30 Raises the user's Defense by one stage.
5 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
11 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
19 Self Destruct
200 100% 5 User faints.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
31 Power Trick
10 User swaps Attack and Defense.
37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
45 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
53 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
61 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
71 Explosion
250 100% 5 User faints.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Skill Swap
10 User and target swap abilities.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM67 Recycle
10 User recovers the item it last used up.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 40
Attack 40
Defense 55
Sp. Atk 40
Sp. Def 70
Speed 55
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x
0.5x
2x
0.5x
2x
2x