Claydol
Sword

This mysterious Pokémon started life as an ancient clay figurine made over 20,000 years ago.

Evolution Chain

baltoy
Baltoy
Level 36
claydol
Claydol

Pokédex & Training Data

Classification Clay Doll Pokémon
Height 1.5 m (4'11")
Weight 108.0 kg (238.1 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Hoenn (R/S/E) #132
Unova (B2/W2) #170
Hoenn (OR/AS) #137
Alola (US/UM) #311
Galar (Sw/Sh) #083
National #344
Crown Tundra #152

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
9 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
12 Power Trick
— — 10 User swaps Attack and Defense.
15 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
18 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
21 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
24 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
27 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
30 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
33 Self Destruct
200 100% 5 User faints.
38 Guard Split
— — 10 Averages Defense and Special Defense with the target.
38 Power Split
— — 10 Averages Attack and Special Attack with the target.
43 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
48 Explosion
250 100% 5 User faints.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
9 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
12 Power Trick
— — 10 User swaps Attack and Defense.
15 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
18 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
21 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
24 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
27 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
30 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
33 Self Destruct
200 100% 5 User faints.
38 Guard Split
— — 10 Averages Defense and Special Defense with the target.
38 Power Split
— — 10 Averages Attack and Special Attack with the target.
43 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
48 Explosion
250 100% 5 User faints.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM91 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM93 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR44 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR52 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Base Stats

Hp 60
Attack 70
Defense 105
Sp. Atk 70
Sp. Def 120
Speed 75
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x
0.5x
2x
0.5x
2x
2x