Girafarig
No entry available for this game era.

Pokédex Data

Classification Long Neck Pokémon
Height 1.5 m (4'11")
Weight 41.5 kg (91.5 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 Sp. Atk
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Power Swap
10 User swaps Attack and Special Attack changes with the target.
1 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
5 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
10 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
14 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
19 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Agility
30 Raises the user's Speed by two stages.
28 Double Hit
35 90% 10 Hits twice in one turn.
32 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
37 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
46 Nasty Plot
20 Raises the user's Special Attack by two stages.
50 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Power Swap
10 User swaps Attack and Special Attack changes with the target.
1 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
5 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
10 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
14 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
19 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Agility
30 Raises the user's Speed by two stages.
28 Double Hit
35 90% 10 Hits twice in one turn.
32 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
37 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
46 Nasty Plot
20 Raises the user's Special Attack by two stages.
50 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Recycle
10 User recovers the item it last used up.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Double Kick
30 100% 30 Hits twice in one turn.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Future Sight
120 100% 10 Hits the target two turns later.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Mean Look
5 Prevents the target from leaving battle.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Skill Swap
10 User and target swap abilities.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Wish
10 User will recover half its max HP at the end of the next turn.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Double Kick
30 100% 30 Hits twice in one turn.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Future Sight
120 100% 10 Hits the target two turns later.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Mean Look
5 Prevents the target from leaving battle.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Skill Swap
10 User and target swap abilities.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 70
Attack 80
Defense 65
Sp. Atk 90
Sp. Def 65
Speed 85
Total 455

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0x
2x