Omanyte
Diamond/PearlPlatinum

A Pokémon that was resurrected from a fossil using modern science. It swam in ancient seas.

Heartgold

Revived from an ancient fossil, this Pokémon uses air stored in its shell to sink and rise in water.

Soulsilver

This Pokémon from ancient times is said to have navigated the sea by adeptly twisting its 10 tentacles.

Evolution Chain

omanyte
Omanyte
Level 40
omastar
Omastar

Pokédex Data

Classification Spiral Pokémon
Height 0.4 m (1'04")
Weight 7.5 kg (16.5 lbs)

Training

EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Leer
100% 30 Lowers the target's Defense by one stage.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Protect
10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
43 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
46 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Leer
100% 30 Lowers the target's Defense by one stage.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Protect
10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
43 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
46 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Leer
100% 30 Lowers the target's Defense by one stage.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Protect
10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
43 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
46 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Knock Off
65 100% 20 Target drops its held item.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
Supersonic
55% 20 Confuses the target.
Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Knock Off
65 100% 20 Target drops its held item.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
Supersonic
55% 20 Confuses the target.
Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

Base Stats

Hp 35
Attack 40
Defense 100
Sp. Atk 90
Sp. Def 55
Speed 35
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x