Rayquaza
Ruby

RAYQUAZA lived for hundreds of millions of years in the earth’s ozone layer, never descending to the ground. This POKéMON appears to feed on water and particles in the atmosphere.

Sapphire

RAYQUAZA is said to have lived for hundreds of millions of years in the earth’s ozone layer, above the clouds. Its existence had been completely unknown because it lived so high in the sky.

Emerald

A POKéMON that flies endlessly in the ozone layer. It is said it would descend to the ground if KYOGRE and GROUDON were to fight.

Firered/Leafgreen

It has lived for hundreds of millions of years in the ozone layer. Its flying form looks like a meteor.

Pokédex Data

Classification Sky High Pokémon
Height 7.0 m (22'12")
Weight 206.5 kg (455.3 lbs)
Abilities

Game Locations

  • Sky Pillar Apex

Training

EV Yield +2 attack
+1 Sp. Atk
Catch Rate 45
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
30 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
35 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
45 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
50 Rest
5 User sleeps for two turns, completely healing itself.
60 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
65 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
75 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
30 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
35 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
45 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
50 Rest
5 User sleeps for two turns, completely healing itself.
60 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
65 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
75 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
30 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
35 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
45 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
50 Rest
5 User sleeps for two turns, completely healing itself.
60 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
65 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
75 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 105
Attack 150
Defense 90
Sp. Atk 150
Sp. Def 90
Speed 95
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
4x
0.5x
0x
0.5x
2x
2x
2x