Groudon
Ruby

GROUDON has long been described in mythology as the POKéMON that raised lands and expanded continents. This POKéMON took to sleep after a cataclysmic battle with KYOGRE.

Sapphire

GROUDON has the power to scatter rain clouds and make water evaporate with light and heat. It came as a savior to people who had been suffering from terrible floods.

Emerald

GROUDON has appeared in mythology as the creator of the land. It sleeps in magma underground and is said to make volcanoes erupt on awakening.

Firered/Leafgreen

This legendary POKéMON is said to represent the land. It went to sleep after dueling KYOGRE.

Pokédex Data

Classification Continent Pokémon
Height 3.5 m (11'06")
Weight 950.0 kg (2094.4 lbs)
Abilities

Game Locations

  • Cave Of Origin B4f
  • Terra Cave Area

Training

EV Yield +3 attack
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Bulk Up
20 Raises the user's Attack and Defense by one stage.
35 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
45 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
50 Rest
5 User sleeps for two turns, completely healing itself.
60 Fissure
30% 5 Causes a one-hit KO.
65 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
75 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Bulk Up
20 Raises the user's Attack and Defense by one stage.
35 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
45 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
50 Rest
5 User sleeps for two turns, completely healing itself.
60 Fissure
30% 5 Causes a one-hit KO.
65 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
75 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Bulk Up
20 Raises the user's Attack and Defense by one stage.
35 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
45 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
50 Rest
5 User sleeps for two turns, completely healing itself.
60 Fissure
30% 5 Causes a one-hit KO.
65 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
75 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 100
Attack 150
Defense 140
Sp. Atk 100
Sp. Def 90
Speed 90
Total 670

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x