Rayquaza

Alternate Forms

rayquaza
Base
No entry available for this game era.

Pokédex Data

Classification Sky High Pokémon
Height 7.0 m (22'12")
Weight 206.5 kg (455.3 lbs)
Abilities

Game Locations

  • Ultra Space Ultra Space Wilds Cliff
  • Ultra Space Wilds Cliff

Training

EV Yield +2 attack
+1 Sp. Atk
Catch Rate 45
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
30 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
35 Rest
5 User sleeps for two turns, completely healing itself.
45 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
50 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
60 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
65 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
75 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
80 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
90 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
30 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
35 Rest
5 User sleeps for two turns, completely healing itself.
45 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
50 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
60 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
65 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
75 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
80 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
90 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Ascent
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Ascent
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 105
Attack 150
Defense 90
Sp. Atk 150
Sp. Def 90
Speed 95
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
4x
0.5x
0x
0.5x
2x
2x
2x

Mega Rayquaza

Mega Rayquaza
Hp 105
Attack 180
Defense 100
Sp. Atk 180
Sp. Def 100
Speed 115
Total 780