Jirachi
Ruby

A legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens. If this POKéMON senses danger, it will fight without awakening.

Sapphire

JIRACHI will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.

Emerald

JIRACHI is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies.

Firered/Leafgreen

It is said to make any wish come true. It is awake for only seven days out of a thousand years.

Pokédex Data

Classification Wish Pokémon
Height 0.3 m (0'12")
Weight 1.1 kg (2.4 lbs)
Abilities

Held Items

Star Piece 100%

Training

EV Yield +3 hp
Catch Rate 3
Base Friendship 100
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Wish
10 User will recover half its max HP at the end of the next turn.
5 Rest
5 User sleeps for two turns, completely healing itself.
10 Swift
60 20 Never misses.
15 Helping Hand
20 Ally's next move inflicts half more damage.
20 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
25 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
30 Rest
5 User sleeps for two turns, completely healing itself.
35 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
40 Future Sight
120 100% 10 Hits the target two turns later.
45 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
50 Doom Desire
140 100% 5 Hits the target two turns later.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Wish
10 User will recover half its max HP at the end of the next turn.
5 Rest
5 User sleeps for two turns, completely healing itself.
10 Swift
60 20 Never misses.
15 Helping Hand
20 Ally's next move inflicts half more damage.
20 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
25 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
30 Rest
5 User sleeps for two turns, completely healing itself.
35 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
40 Future Sight
120 100% 10 Hits the target two turns later.
45 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
50 Doom Desire
140 100% 5 Hits the target two turns later.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Wish
10 User will recover half its max HP at the end of the next turn.
5 Rest
5 User sleeps for two turns, completely healing itself.
10 Swift
60 20 Never misses.
15 Helping Hand
20 Ally's next move inflicts half more damage.
20 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
25 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
30 Rest
5 User sleeps for two turns, completely healing itself.
35 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
40 Future Sight
120 100% 10 Hits the target two turns later.
45 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
50 Doom Desire
140 100% 5 Hits the target two turns later.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Skill Swap
10 User and target swap abilities.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 100
Attack 100
Defense 100
Sp. Atk 100
Sp. Def 100
Speed 100
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x