Groudon
Black/WhiteBlack 2/White 2

It had been asleep in underground magma ever since it fiercely fought Kyogre long ago.

Pokédex Data

Classification Continent Pokémon
Height 3.5 m (11'06")
Weight 950.0 kg (2094.4 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
20 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
30 Rest
5 User sleeps for two turns, completely healing itself.
35 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
45 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
50 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
60 Bulk Up
20 Raises the user's Attack and Defense by one stage.
65 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
75 Fissure
30% 5 Causes a one-hit KO.
80 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
90 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
20 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
30 Rest
5 User sleeps for two turns, completely healing itself.
35 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
45 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
50 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
60 Bulk Up
20 Raises the user's Attack and Defense by one stage.
65 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
75 Fissure
30% 5 Causes a one-hit KO.
80 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
90 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 100
Attack 150
Defense 140
Sp. Atk 100
Sp. Def 90
Speed 90
Total 670

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x