X
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Y
Strong feelings of hatred turned a puppet into a Pokémon. If it opens its mouth, its cursed energy escapes.
Omega Ruby
Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away.
Alpha Sapphire
A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as Banette. The Pokémon’s energy would escape if it were to ever open its mouth.
Pokédex & Training Data
Classification
Marionette Pokémon
Height
1.1 m (3'07")
Weight
12.5 kg (27.6 lbs)
Abilities
- Insomnia
- Frisk
- Cursed Body (Hidden)
EV Yield
+2 attack
Catch Rate
45
Base Friendship
35
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Pokédex Numbers
Hoenn (R/S/E)
#147
Unova (B2/W2)
#211
Kalos (Mountain)
#123
Hoenn (OR/AS)
#152
Alola (US/UM)
#317
Paldea (S/V)
#299
National
#354
Held Items
Spell Tag
5%
Learned Moves
Level Up Moves
X/Y
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 1 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 4 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 7 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 10 | Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| 13 | Will O Wisp | — | 85% | 15 | Burns the target. | |
| 16 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 19 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 22 | Feint Attack | 60 | — | 20 | Never misses. | |
| 26 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| 34 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 40 | Embargo | — | 100% | 15 | Target cannot use held items. | |
| 46 | Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| 52 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
| 58 | Trick | — | 100% | 10 | User and target swap items. |
OR/AS
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 1 | Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| 1 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 1 | Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
| 4 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 7 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 10 | Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| 13 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 16 | Will O Wisp | — | 85% | 15 | Burns the target. | |
| 19 | Feint Attack | 60 | — | 20 | Never misses. | |
| 22 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 26 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| 34 | Embargo | — | 100% | 15 | Target cannot use held items. | |
| 40 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 46 | Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| 52 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
| 58 | Trick | — | 100% | 10 | User and target swap items. | |
| 64 | Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
TM/HM Moves
X/Y
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Magic Room | — | — | 10 | Negates held items for five turns. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Skill Swap | — | — | 10 | User and target swap abilities. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Trick | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
64
Attack
115
Defense
65
Sp. Atk
83
Sp. Def
63
Speed
65
Total
455
Type Defenses
(vs. Gen 6+ rules)
Mega Banette
Hp
64
Attack
165
Defense
75
Sp. Atk
93
Sp. Def
83
Speed
75
Total
555