
Ruby
SHUPPET is attracted by feelings of jealousy and vindictiveness. If someone develops strong feelings of vengeance, this POKéMON will appear in a swarm and line up beneath the eaves of that person’s home.
Sapphire
SHUPPET grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people. It roams through cities in search of grudges that taint people.
Emerald
This POKéMON roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise.
Firered/Leafgreen
It loves to feed on feelings like envy and malice. Its upright horn catches the emotions of people.
Pokédex Data
Held Items
Spell Tag
5%
Game Locations
- Hoenn Route 121 Area
- Hoenn Route 123 Area
- Mt Pyre 1f
- Mt Pyre 2f
- Mt Pyre 3f
- Mt Pyre 4f
- Mt Pyre 5f
- Mt Pyre 6f
- Mt Pyre Outside
- Mt Pyre Summit
Training
EV Yield
+1 attack
Catch Rate
225
Base Friendship
35
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
8 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
13 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
20 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
25 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
32 | Will O Wisp | — | 85% | 15 | Burns the target. | |
37 | Feint Attack | 60 | — | 20 | Never misses. | |
44 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
49 | Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
56 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
8 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
13 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
20 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
25 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
32 | Will O Wisp | — | 85% | 15 | Burns the target. | |
37 | Feint Attack | 60 | — | 20 | Never misses. | |
44 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
49 | Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
56 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
8 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
13 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
20 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
25 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
32 | Will O Wisp | — | 85% | 15 | Burns the target. | |
37 | Feint Attack | 60 | — | 20 | Never misses. | |
44 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
49 | Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
56 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. |
Base Stats
Hp
44
Attack
75
Defense
35
Sp. Atk
63
Sp. Def
33
Speed
45
Total
295
Type Defenses
(vs. Gen 6+ rules)