Shuppet
Black/White

It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.

Black 2/White 2

It feeds on the dark emotions of sadness and hatred, which make it grow steadily stronger.

Evolution Chain

shuppet
Shuppet
Level 37
banette
Banette

Pokédex Data

Classification Puppet Pokémon
Height 0.6 m (1'12")
Weight 2.3 kg (5.1 lbs)
Abilities

Held Items

Training

EV Yield +1 attack
Catch Rate 225
Base Friendship 35
Growth Rate fast
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Knock Off
65 100% 20 Target drops its held item.
5 Screech
85% 40 Lowers the target's Defense by two stages.
8 Night Shade
100% 15 Inflicts damage equal to the user's level.
13 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
16 Spite
100% 10 Lowers the PP of the target's last used move by 4.
20 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
23 Will O Wisp
85% 15 Burns the target.
28 Feint Attack
60 20 Never misses.
31 Hex
65 100% 10 Has double power if the target has a major status ailment.
35 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
38 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
43 Embargo
100% 15 Target cannot use held items.
46 Snatch
10 Steals the target's move, if it's self-targeted.
50 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
55 Trick
100% 10 User and target swap items.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Knock Off
65 100% 20 Target drops its held item.
4 Screech
85% 40 Lowers the target's Defense by two stages.
7 Night Shade
100% 15 Inflicts damage equal to the user's level.
10 Spite
100% 10 Lowers the PP of the target's last used move by 4.
13 Will O Wisp
85% 15 Burns the target.
16 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
19 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
22 Feint Attack
60 20 Never misses.
26 Hex
65 100% 10 Has double power if the target has a major status ailment.
30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
34 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
38 Embargo
100% 15 Target cannot use held items.
42 Snatch
10 Steals the target's move, if it's self-targeted.
46 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
50 Trick
100% 10 User and target swap items.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Telekinesis
15 Moves have 100% accuracy against the target for three turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM61 Will O Wisp
85% 15 Burns the target.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Role Play
10 Copies the target's ability.
Skill Swap
10 User and target swap abilities.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Trick
100% 10 User and target swap items.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Confuse Ray
100% 10 Confuses the target.
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Imprison
10 Prevents the target from using any moves that the user also knows.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.

Base Stats

Hp 44
Attack 75
Defense 35
Sp. Atk 63
Sp. Def 33
Speed 45
Total 295

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x