Kecleon
Firered/Leafgreen

It changes body color to blend in with its surroundings. It also changes color if it is happy or sad.

Ruby

KECLEON is capable of changing its body colors at will to blend in with its surroundings. There is one exception - this POKéMON can’t change the zigzag pattern on its belly.

Sapphire

KECLEON alters its body coloration to blend in with its surroundings, allowing it to sneak up on its prey unnoticed. Then it lashes out with its long, stretchy tongue to instantly ensnare the unsuspecting target.

Emerald

A POKéMON that has the ability to alter its body colors to match its surroundings. A KECLEON reverts to its original colors if it is startled.

Pokédex & Training Data

Classification Color Swap Pokémon
Height 1.0 m (3'03")
Weight 22.0 kg (48.5 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 200
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #145
Kalos (Central) #116
Hoenn (OR/AS) #150
Alola (US/UM) #214
National #352

Held Items

Game Locations

Hoenn Route 118 Area
Hoenn Route 119 Area
Hoenn Route 120 Area
Hoenn Route 121 Area
Hoenn Route 123 Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Thief
60 100% 25 Takes the target’s item.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Feint Attack
60 — 20 Never misses.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
40 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
49 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Thief
60 100% 25 Takes the target’s item.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Feint Attack
60 — 20 Never misses.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
40 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
49 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Thief
60 100% 25 Takes the target’s item.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Feint Attack
60 — 20 Never misses.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
40 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
49 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Trick
— 100% 10 User and target swap items.

Base Stats

Hp 60
Attack 90
Defense 70
Sp. Atk 60
Sp. Def 120
Speed 40
Total 440

Type Defenses

(vs. Gen 6+ rules)

2x
0x