Cradily
Diamond/PearlPlatinum

It lives in the shallows of warm seas. When the tide goes out, it digs up prey from beaches.

Heartgold/Soulsilver

It lives in warm seas. Its heavy body weighs it down so it won’t get washed away in rough weather.

Evolution Chain

lileep
Lileep
Level 40
cradily
Cradily

Pokédex & Training Data

Classification Barnacle Pokémon
Height 1.5 m (4'11")
Weight 60.4 kg (133.2 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Water3

Pokédex Numbers

Hoenn (R/S/E) #134
Hoenn (OR/AS) #139
Alola (US/UM) #232
National #346
Crown Tundra #184

Held Items

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
1 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
15 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
22 Confuse Ray
— 100% 10 Confuses the target.
29 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
36 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
46 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
56 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
66 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
66 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
66 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
76 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
1 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
15 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
22 Confuse Ray
— 100% 10 Confuses the target.
29 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
36 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
46 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
56 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
66 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
66 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
66 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
76 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
1 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
15 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
22 Confuse Ray
— 100% 10 Confuses the target.
29 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
36 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
46 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
56 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
66 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
66 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
66 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
76 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Block
— — 5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
— 95% 40 Lowers the target’s Speed by two stages.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 86
Attack 81
Defense 97
Sp. Atk 81
Sp. Def 107
Speed 43
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
2x