No entry available for this game era.
Pokédex Data
Classification
Meditate Pokémon
Height
1.3 m (4'03")
Weight
31.5 kg (69.4 lbs)
Abilities
- Pure Power
- Telepathy (Hidden)
Game Locations
- Ultra Space Wilds Cave
Training
EV Yield
+2 speed
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
1 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
4 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
7 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
9 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
12 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
15 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
17 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
20 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
23 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
25 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
28 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
31 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
33 | Acupressure | — | — | 30 | Raises one of a friendly Pokémon's stats at random by two stages. | |
36 | Power Trick | — | — | 10 | User swaps Attack and Defense. | |
42 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
47 | Recover | — | — | 5 | Heals the user by half its max HP. | |
53 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
1 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
4 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
7 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
9 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
12 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
15 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
17 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
20 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
23 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
25 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
28 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
31 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
33 | Acupressure | — | — | 30 | Raises one of a friendly Pokémon's stats at random by two stages. | |
36 | Power Trick | — | — | 10 | User swaps Attack and Defense. | |
42 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
47 | Recover | — | — | 5 | Heals the user by half its max HP. | |
53 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
60
Attack
60
Defense
75
Sp. Atk
60
Sp. Def
75
Speed
80
Total
410
Type Defenses
(vs. Gen 6+ rules)
Mega Medicham

Hp
60
Attack
100
Defense
85
Sp. Atk
80
Sp. Def
85
Speed
100
Total
510