Breloom
Ruby

BRELOOM closes in on its foe with light and sprightly footwork, then throws punches with its stretchy arms. This POKéMON’s fighting technique puts boxers to shame.

Sapphire

The seeds ringing BRELOOM’s tail are made of hardened toxic spores. It is horrible to eat the seeds. Just taking a bite of this POKéMON’s seed will cause your stomach to rumble.

Emerald

It scatters spores from holes in the cap on its head. It loves warm and humid climates. It feeds on trees and plants in fields and forests.

Firered/Leafgreen

The seeds on its tail are made of toxic spores. It knocks out foes with quick, virtually invisible punches.

Evolution Chain

shroomish
Shroomish
Level 23
breloom
Breloom

Pokédex Data

Classification Mushroom Pokémon
Height 1.2 m (3'11")
Weight 39.2 kg (86.4 lbs)

Held Items

None in this generation.

Training

EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Fairy, Plant

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Stun Spore
75% 30 Paralyzes the target.
4 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Stun Spore
75% 30 Paralyzes the target.
10 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
16 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
22 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
23 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
28 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
36 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
45 Mind Reader
5 Ensures that the user's next move will hit the target.
54 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Stun Spore
75% 30 Paralyzes the target.
4 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Stun Spore
75% 30 Paralyzes the target.
10 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
16 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
22 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
23 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
28 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
36 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
45 Mind Reader
5 Ensures that the user's next move will hit the target.
54 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Stun Spore
75% 30 Paralyzes the target.
4 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Stun Spore
75% 30 Paralyzes the target.
10 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
16 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
22 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
23 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
28 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
36 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
45 Mind Reader
5 Ensures that the user's next move will hit the target.
54 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 60
Attack 130
Defense 80
Sp. Atk 60
Sp. Def 60
Speed 70
Total 460

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
4x
2x
0.5x
0.5x
2x