Shroomish
Ruby

SHROOMISH live in damp soil in the dark depths of forests. They are often found keeping still under fallen leaves. This POKéMON feeds on compost that is made up of fallen, rotted leaves.

Sapphire

If SHROOMISH senses danger, it shakes its body and scatters spores from the top of its head. This POKéMON’s spores are so toxic, they make trees and weeds wilt.

Emerald

It loves to eat damp, composted soil in forests. If you enter a forest after a long rain, you can see many SHROOMISH feasting on composted soil.

Firered/Leafgreen

It prefers damp places. By day it remains still in the forest shade. It releases toxic powder from its head.

Evolution Chain

shroomish
Shroomish
Level 23
breloom
Breloom

Pokédex Data

Classification Mushroom Pokémon
Height 0.4 m (1'04")
Weight 4.5 kg (9.9 lbs)

Held Items

None in this generation.

Game Locations

  • Petalburg Woods Area

Training

EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Fairy, Plant

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Stun Spore
75% 30 Paralyzes the target.
10 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
16 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
22 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
28 Poison Powder
75% 35 Poisons the target.
36 Growth
20 Raises the user's Attack and Special Attack by one stage.
45 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
54 Spore
100% 15 Puts the target to sleep.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Stun Spore
75% 30 Paralyzes the target.
10 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
16 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
22 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
28 Poison Powder
75% 35 Poisons the target.
36 Growth
20 Raises the user's Attack and Special Attack by one stage.
45 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
54 Spore
100% 15 Puts the target to sleep.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Stun Spore
75% 30 Paralyzes the target.
10 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
16 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
22 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
28 Poison Powder
75% 35 Poisons the target.
36 Growth
20 Raises the user's Attack and Special Attack by one stage.
45 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
54 Spore
100% 15 Puts the target to sleep.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Charm
100% 20 Lowers the target's Attack by two stages.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
False Swipe
40 100% 40 Cannot lower the target's HP below 1.
Helping Hand
20 Ally's next move inflicts half more damage.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.

Base Stats

Hp 60
Attack 40
Defense 60
Sp. Atk 40
Sp. Def 60
Speed 35
Total 295

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x