Breloom
Diamond/PearlPlatinum

Its short arms stretch when it throws punches. Its technique is equal to that of pro boxers.

Heartgold/Soulsilver

It scatters poisonous spores and throws powerful punches while its foe is hampered by inhaled spores.

Evolution Chain

shroomish
Shroomish
Level 23
breloom
Breloom

Pokédex & Training Data

Classification Mushroom Pokémon
Height 1.2 m (3'11")
Weight 39.2 kg (86.4 lbs)
EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Fairy, Plant

Pokédex Numbers

Hoenn (R/S/E) #035
Hoenn (OR/AS) #036
Paldea (S/V) #107
National #286

Held Items

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
1 Stun Spore
— 75% 30 Paralyzes the target.
5 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
9 Stun Spore
— 75% 30 Paralyzes the target.
13 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
17 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
21 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
23 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
25 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
29 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
33 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
37 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
41 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
45 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
1 Stun Spore
— 75% 30 Paralyzes the target.
5 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
9 Stun Spore
— 75% 30 Paralyzes the target.
13 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
17 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
21 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
23 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
25 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
29 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
33 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
37 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
41 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
45 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
1 Stun Spore
— 75% 30 Paralyzes the target.
5 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
9 Stun Spore
— 75% 30 Paralyzes the target.
13 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
17 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
21 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
23 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
25 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
29 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
33 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
37 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
41 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
45 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 60
Attack 130
Defense 80
Sp. Atk 60
Sp. Def 60
Speed 70
Total 460

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
4x
2x
0.5x
0.5x
2x