
Black/WhiteBlack 2/White 2
Its short arms stretch when it throws punches. Its technique is equal to that of pro boxers.
Pokédex Data
Classification
Mushroom Pokémon
Height
1.2 m (3'11")
Weight
39.2 kg (86.4 lbs)
Abilities
- Effect Spore
- Poison Heal
- Technician (Hidden)
Held Items
Kebia Berry
5%
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
1 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
5 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
9 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
17 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
21 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
23 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
25 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
33 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |
37 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
41 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
45 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
1 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
5 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
9 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
17 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
21 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
23 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
25 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
33 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |
37 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
41 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
45 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM83 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
60
Attack
130
Defense
80
Sp. Atk
60
Sp. Def
60
Speed
70
Total
460
Type Defenses
(vs. Gen 6+ rules)