
X
It prefers damp places. By day it remains still in the forest shade. It releases toxic powder from its head.
Y
It spouts poison spores from the top of its head. These spores cause pain all over if inhaled.
Omega Ruby
Shroomish live in damp soil in the dark depths of forests. They are often found keeping still under fallen leaves. This Pokémon feeds on compost that is made up of fallen, rotted leaves.
Alpha Sapphire
If Shroomish senses danger, it shakes its body and scatters spores from the top of its head. This Pokémon’s spores are so toxic, they make trees and weeds wilt.
Pokédex Data
Classification
Mushroom Pokémon
Height
0.4 m (1'04")
Weight
4.5 kg (9.9 lbs)
Abilities
- Effect Spore
- Poison Heal
- Quick Feet (Hidden)
Held Items
Tiny Mushroom
50%
Big Mushroom
5%
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
5 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
9 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
17 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
21 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
25 | Poison Powder | — | 75% | 35 | Poisons the target. | |
29 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
33 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
37 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
41 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
45 | Spore | — | 100% | 15 | Puts the target to sleep. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
5 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
8 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
12 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
19 | Poison Powder | — | 75% | 35 | Poisons the target. | |
22 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
26 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
29 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
33 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
36 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
40 | Spore | — | 100% | 15 | Puts the target to sleep. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
60
Attack
40
Defense
60
Sp. Atk
40
Sp. Def
60
Speed
35
Total
295
Type Defenses
(vs. Gen 6+ rules)